Tag Archives: Jupp Quegley

Would You Be A Faerie?

Inspired by Len’s post in The Olive Loft, I’m embarking on my racial classifications in Rhye. Rhye is the world of  Four and Twenty Blackbirds, in which my main city, Yore, resides.

RAcial Classes on Rhye

A bit of background on the five races of Rhye from the Treatise of Jupp Quegley:

The dwayvers say that when the first dragon  flew out of the darkness and gave birth to the world, the web he wove around Rhye became the sky, and when he spawned his fire upon it, the web wept, and the rain fell to land as the birds and animals and the first races: the totems, the drakes and the faeries. Humanfolk came later.

Totems

Totems

Totems practice earth-magic. There are the 13 races of totemic animals, as well as the many other beings with animalistic qualities. The anthoropomorphised (personified) animals are not to be confused with their ‘dumb’ counterparts, for example, there are Totemic Wolves (not to be confused with werewolves) as well as regular c0mmon-a-garden wolves who do not have any inherent magical ability or what humans would term ‘higher reasoning’. The races of Totemic animals are rare and have extremely long life spans, some have the ability to shift into human form.

Apart from the 13 Totemic animal races (which include wolves, ravens, bears, pigs), here are some examples of Totems:

  • Werewolves
  • Merfolk
  • Krakens
  • Centaurs

DRAKES

 

Dragon

Drakes practice fire-magic. They are the least populous of the races, and comprise the four types of dragon (Stone, Metal, Water and Fire). They are reclusive and tricksy, and are frequent shape shifters, rarely appearing in their native state.

FAERIES

fae

Faeries practice air and water magics, and are probably the most populous of the old races. There are many different courts, and some live much more openly than others. They are the only ones among the old races to have built cities themselves.  Types of Faerie includes:

  • Pyskies
  • Browneys
  • Nymphs
  • Elfs

Humans

human-evolution

Although humans do not have any inherent magics themselves, they can harness the magics of Drakes, Totems or Faeries for a wider and more powerful array of magics. Mostly this magic is derived from the use of faerie dust, as well as the trade in faerie parts. Magic users are few in human circles, but those that rise up, can be  spellweavers many times more powerful than any individual of the old races.

DWAYVERS

Dwayver

Dwayvers do not wield any magics themselves, but live in the mountains mining precious gems. They are secretive and do not allow outsiders into their great underground cities. They do come out occasionally to trade, and some outcasts choose to live undersky.

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Retired Leprechaun and Curious Observer: Jupp Quegley Treatise

I’ve been getting down to a wee bit of writing as of late. Sadly, the actual novel is not moving, but the backstory and framework for Four and Twenty Blackbirds is coming on apace.

character biography: Jupp quegley

Jupp QuegleyOne of the ways I’m putting the backstory together is by writing character biographies. In the case of Jupp Quegley, who is a minor (but important) character and a sometimes scribbler himself, I am writing his treatise. This exercise has been really helpful in getting me to focus on the parameters on my world and how it operates.

The artwork on the right is from The Alchemist by Pieter Bruegel the Elder, a renaissance grotesque painter. His work is very dark, and I find it both inspiring and applicable to 4and20BB. I see Jupp in this picture.

By way of a very brief taster, the opening few lines of Jupp’s journal is as follows (depending on how much I reveal about the plot points in 4&20BB, there may be more of Jupp’s treatise to come):

From the Early Treatise of Jupp Quegley (age – old enough to know better, young enough not to care), curious observer, and retired Leprechaun. By way of a record for all who would stop long enough to listen.

Magic. It’s everywhere now. It used to be only ever wielded by the Fae, as the humanfolk call us, and the rare pursuit of those few who were wealthy enough or ruthless enough to pay the cost of entry. But where does magic really come from? Any street rat would tell you that it’s from dust. Fairy shite, they call it, HA! Ignorant urchins, who probably have never been more than half a mile from where they were spawned, let alone ventured beyond the borders of the city. And yet, they still know of dust, harvested from the thorn tree orchards that extend beyond the Tanglewood. There, at dusk, the hundred thousand fairies ducking between the trees create dancing constellations across the evening’s landscape. It is a sight that will never cease to stir my soul.